﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.PerObjectData
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>What kind of per-object data to setup during rendering.</para>
  /// </summary>
  [Flags]
  public enum PerObjectData
  {
    /// <summary>
    ///   <para>Do not setup any particular per-object data besides the transformation matrix.</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>Setup per-object light probe SH data.</para>
    /// </summary>
    LightProbe = 1,
    /// <summary>
    ///   <para>Setup per-object reflection probe data.</para>
    /// </summary>
    ReflectionProbes = 2,
    /// <summary>
    ///   <para>Setup per-object light probe proxy volume data.</para>
    /// </summary>
    LightProbeProxyVolume = 4,
    /// <summary>
    ///   <para>Setup per-object lightmaps.</para>
    /// </summary>
    Lightmaps = 8,
    /// <summary>
    ///   <para>Setup per-object light data.</para>
    /// </summary>
    LightData = 16, // 0x00000010
    /// <summary>
    ///   <para>Setup per-object motion vectors.</para>
    /// </summary>
    MotionVectors = 32, // 0x00000020
    /// <summary>
    ///   <para>Setup per-object light indices.</para>
    /// </summary>
    LightIndices = 64, // 0x00000040
    /// <summary>
    ///   <para>Setup per-object reflection probe index offset and count.</para>
    /// </summary>
    ReflectionProbeData = 128, // 0x00000080
    /// <summary>
    ///   <para>Setup per-object occlusion probe data.</para>
    /// </summary>
    OcclusionProbe = 256, // 0x00000100
    /// <summary>
    ///   <para>Setup per-object occlusion probe proxy volume data (occlusion in alpha channels).</para>
    /// </summary>
    OcclusionProbeProxyVolume = 512, // 0x00000200
    /// <summary>
    ///   <para>Setup per-object shadowmask.</para>
    /// </summary>
    ShadowMask = 1024, // 0x00000400
  }
}
